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Invasion of Kamigawa (MOM-062) - March of the Machine

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Invasion of Kamigawa (MOM-062) - March of the Machine

Battle — Siege // Creature — Moonfolk Ninja
Uncommon
Kekai Kotaki
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

//

Rooftop Saboteurs


Flying


Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Flying
Whenever this creature deals combat damage to a player or battle, draw a card.
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Invasion of Kamigawa (MOM-062) - March of the Machine

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Description

Battle — Siege // Creature — Moonfolk Ninja
Uncommon
Kekai Kotaki
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

//

Rooftop Saboteurs


Flying


Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Flying
Whenever this creature deals combat damage to a player or battle, draw a card.