
Ice Archery (BT23-092) - Hackers' Slumber
Option
Blue
5
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements.
[Main] Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks,[Delay].
• Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend.
[Main] Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks,[Delay].
• Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend.
[Security] For the turn, 1 of your opponent's Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.
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Description
Option
Blue
5
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements.
[Main] Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks,[Delay].
• Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend.
[Main] Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks,[Delay].
• Until your opponent's turn ends, 1 of their Digimon and 1 of their Tamers can't suspend.
[Security] For the turn, 1 of your opponent's Digimon and 1 of their Tamers can't suspend. Then, place this card in the battle area.











