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Crystal Fragments // Summon: Alexander (FIN-013) - FINAL FANTASY: (enchantment)

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Crystal Fragments // Summon: Alexander (FIN-013) - FINAL FANTASY: (enchantment)

Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
Bachzim
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Equipped creature gets +1/+1.

5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Equip1

//

Summon: Alexander

(As this Saga enters and after your draw step, add a love counter. Sacrifice after III.)

[I] [II] Prevent all damage that would be dealt to creatures you control this turn.

[III] Tap all creatures your your opponents control.

Flying
Equipped creature gets +1/+1.
{5}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
Select Condition
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Crystal Fragments // Summon: Alexander (FIN-013) - FINAL FANTASY: (enchantment)
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Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
Bachzim
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Equipped creature gets +1/+1.

5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Equip1

//

Summon: Alexander

(As this Saga enters and after your draw step, add a love counter. Sacrifice after III.)

[I] [II] Prevent all damage that would be dealt to creatures you control this turn.

[III] Tap all creatures your your opponents control.

Flying
Equipped creature gets +1/+1.
{5}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying